Large City: Má̄ Lō̂r Ni̋ēkēä

Má̄ Lō̂r Ni̋ēkēä

Má̄ Lō̂r Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGīmōthyǎvy Region
RegionKàiē̼iē̼ùv Savannah
Founded1462
Community LeaderLord Brelè Trèshî Snocthel
Area107 km2 (42 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation1210 m (3969 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population25431
Population Density237 people per km2 (605 people per mi2)
Town AuraTruename Magic
Naming
Native nameMá̄ Lō̂r Ni̋ēkēä
Pronunciation/mɛ̄/ /lʊ̂ɜː/
Direct Translation[extinct] [bullet]
Translation[Not Yet Translated]

Má̄ Lō̂r Ni̋ēkēä (/mɛ̄/ /lʊ̂ɜː/ [extinct] [bullet]) is a subtropical Large City located in the Gīmōthyǎvy Region of the Goblin Tribes.

The name Má̄ Lō̂r Ni̋ēkēä is derived from the Goblin language, as Má̄ Lō̂r Ni̋ēkēä was founded by Vú̄boī Có̄̄bó̄̌ 'Buzz Vixen' Vúó̄̄ Ya̋chīs Ca̋nvēs Vúńó̄s Mbó̄sh, who was culturaly Goblin.

Climate

Má̄ Lō̂r Ni̋ēkēä has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a cool 15°C (59°F). Má̄ Lō̂r Ni̋ēkēä receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Má̄ Lō̂r Ni̋ēkēä covers an area of nearly 107 km2 (42 mi2), and an average elevation of 1210 m (3969 ft) above sea level.

Overview

Má̄ Lō̂r Ni̋ēkēä was founded durring the late 16th century in winter of the year 1462, by Vú̄boī Có̄̄bó̄̌ 'Buzz Vixen' Vúó̄̄ Ya̋chīs Ca̋nvēs Vúńó̄s Mbó̄sh. The establishment of Má̄ Lō̂r Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Má̄ Lō̂r Ni̋ēkēä was built using the conventions of Goblin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Má̄ Lō̂r Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Má̄ Lō̂r Ni̋ēkēä is buildings folow an organic layout of spacious cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Má̄ Lō̂r Ni̋ēkēä, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Má̄ Lō̂r Ni̋ēkēä's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Má̄ Lō̂r Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Má̄ Lō̂r Ni̋ēkēä suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Má̄ Lō̂r Ni̋ēkēä long.

Civic Infrastructure

Má̄ Lō̂r Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Má̄ Lō̂r Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Má̄ Lō̂r Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Má̄ Lō̂r Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Má̄ Lō̂r Ni̋ēkēä's parks.

Má̄ Lō̂r Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Má̄ Lō̂r Ni̋ēkēä.

Má̄ Lō̂r Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Má̄ Lō̂r Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Má̄ Lō̂r Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Má̄ Lō̂r Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Má̄ Lō̂r Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Má̄ Lō̂r Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Má̄ Lō̂r Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Má̄ Lō̂r Ni̋ēkēä's public wards, blessings, and other arcane systems.

Má̄ Lō̂r Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Má̄ Lō̂r Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Má̄ Lō̂r Ni̋ēkēä's grid is powered by an arcane means.

Má̄ Lō̂r Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Má̄ Lō̂r Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Má̄ Lō̂r Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Má̄ Lō̂r Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Má̄ Lō̂r Ni̋ēkēä's natural decorations nor waterways.

Má̄ Lō̂r Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Má̄ Lō̂r Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Má̄ Lō̂r Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Má̄ Lō̂r Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, autumn is long in Má̄ Lō̂r Ni̋ēkēä.

The Herd Animal, Elk (Megaloceros) near Má̄ Lō̂r Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Má̄ Lō̂r Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Illusion energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 48
  • Farmers: 66
  • Farm Laborer: 133
  • Hunters: 94
  • Milk Maids: 65
  • Ranchers: 35
  • Ranch Hands: 69
  • Shepherds: 65
    • Farmland: 102232 m2
    • Cattle and Similar Creatures: 6357
    • Poultry: 76293
    • Swine: 5086
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2543

Craftsmen

  • Arms and Toolmakers: 52
  • Blacksmiths: 54
  • Bookbinders: 31
  • Buckle-makers: 33
  • Cabinetmakers: 54
  • Candlemakers: 101
  • Carpenters: 78
  • Clothmakers: 72
  • Coach and Harness Makers: 27
  • Coopers: 66
  • Copper, Brass, Tin, Zinc, and Lead Workers: 36
  • Copyists: 24
  • Cutlers: 21
  • Fabricworkers: 54
  • Farrier: 164
  • Furriers: 16
  • Glassworkers: 87
  • Gunsmiths: 54
  • Harness-Makers: 24
  • Hatters: 51
  • Hosiery Workers: 18
  • Jewelers: 28
  • Leatherwrights: 68
  • Locksmiths: 25
  • Matchstick makers: 40
  • Musical Instrument Makers: 34
  • Painters, Structures and Fixtures: 31
  • Paper Workers: 37
  • Plasterers: 33
  • Pursemakers: 44
  • Roofers: 27
  • Ropemakers: 25
  • Rugmakers: 24
  • Saddlers: 43
  • Scabbardmakers: 53
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 15
  • Sculptors, Structures and Fixtures: 23
  • Shoemakers: 24
  • Soap and Tallow Workers: 99
  • Tailors: 130
  • Tanners: 31
  • Upholsterers: 39
  • Watchmakers: 33
  • Weavers: 68
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 36
  • Booksellers: 41
  • Butchers: 65
  • Chandlers: 60
  • Chicken Butchers: 71
  • Entrepreneurs: 26
  • Fine Clothiers: 65
  • Fishmongers: 70
  • Florists: 15
  • Potion Sellers: 42
  • Resellers: 105
  • Spice Merchants: 36
  • Wine-sellers: 51
  • Wheelwright: 41
  • Woodsellers: 24

Service workers

  • Bakers: 110
  • Barbers: 113
  • Coachmen: 37
  • Cooks: 110
  • Doctors: 52
  • Gamekeepers: 40
  • Grooms: 22
  • Hairdressers: 82
  • Healers: 66
  • Housekeepers: 72
  • Housemaids: 127
  • House Stewards: 74
  • Inns: 23
  • Laundry maids: 47
  • Maidservants: 79
  • Nursery Maids: 50
  • Pastrycooks: 77
  • Restaurateur: 105
  • Tavern Keepers: 90

Specialized Laborer

  • Ashworkers: 35
  • Bleachers: 23
  • Chemical Workers: 14
  • Coal Heavers: 50
  • In-Town Couriers: 55
  • Long Haul Couriers: 54
  • Dockyard Workers: 55
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 71
  • Millers: 55
  • Miners: 52
  • Oilmen and Polishers: 41
  • Postmen: 56
  • Pure Finder: 32
  • Skinners: 66
  • Sugar Refiners: 14
  • Tosher: 39
  • Warehousemen: 87
  • Watercarriers: 54
  • Watermen, Bargemen, etc.: 72

Skilled Laborers

  • Accountants: 33
  • Alchemist: 38
  • Clerk: 48
  • Dentists: 25
  • Educators: 67
  • Engineers: 37
  • Gardeners: 25
  • Mages: 18
  • Plumbers: 28
  • Pharmacist: 29
  • Professors: 11
  • Scientists: 18
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 34
  • Civil Clerks: 59
  • Civic Iudex: 28
  • Consultants: 16
  • Exorcist: 54
  • Fixers: 29
  • Kami Clerk: 46
  • Landlords: 54
  • Lawyers: 31
  • Legend Keepers: 44
  • Militia Officers: 231
  • Monks, Monastic: 87
  • Monks, Civic: 79
  • Historian, Oral: 57
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 56
  • Priests: 121
  • Rangers: 33
  • Rat Catchers: 37
  • Scholars: 40
  • Spiritualist: 46
  • Slayers: 14
  • Storytellers: 86
  • Military Officers: 90

Cottage Industries

  • Brewers: 74
  • Comfort Services: 90
  • Enchanters: 27
  • Herbalists: 28
  • Jaminators: 77
  • Needleworkers: 77
  • Potters: 42
  • Preserve Makers: 84
  • Quilters: 36
  • Seamsters: 121
  • Spinners: 77
  • Tinker: 27
  • Weaver: 65

Artists

  • Actors: 26
  • Architects: 10
  • Bards: 41
  • Costumers: 15
  • Dancers: 31
  • Drafters: 16
  • Engravers: 21
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 24
  • Musicians: 72
  • Painters, Art: 13
  • Playwrights: 27
  • Sculptors, Art: 22
  • Wood Carvers: 84
  • Writers: 87

Produce Industries

  • Butter Churners: 77
  • Canners: 82
  • Cheesmakers: 77
  • Ice Merchants: 11
  • Millers: 51
  • Picklers: 41
  • Smokers: 31
  • Stockmakers: 27
  • Tobacconists: 39
  • Tallowmakers: 55

9439 of Má̄ Lō̂r Ni̋ēkēä's population work within a Foundational Occupation.

15230 of Má̄ Lō̂r Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 762 (3%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

The roads leading into Má̄ Lō̂r Ni̋ēkēä possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Má̄ Lō̂r Ni̋ēkēä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Má̄ Lō̂r Ni̋ēkēä lost 246 people, 252 livestock, and 29 buildings. The conflict ended after roughly 171, when members of Má̄ Lō̂r Ni̋ēkēä's militia enacted an operation to escort a particular elites group to a safe location. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with pitched battle between both forces, which ended in defeat for Má̄ Lō̂r Ni̋ēkēä's forces. The war is remembered in legend by Má̄ Lō̂r Ni̋ēkēä's bards, historians, and legend keepers.

History